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Amnesia's Daniel by ZerachielAmora Amnesia's Daniel by ZerachielAmora
I know I have an alternate account for stamps (EpicStamps). I just think it's silly to have that account join one or two groups to submit one little stamp.


Daniel from Amnesia: The Dark Descent is often poked fun at by players, apparently having a lack of common sense, pointing out the obvious in some audio flashbacks, or not being about to fight with weapons in the game where there are some items that can be used as such. That and I've seen some call him a wuss or wimp.

Now I know it's fun to poke fun at him and it's clear a lot of these complaints come out of frustation while playing the game. I've been guilty of the above too, so I know the above criticisms are good points.
Nevertheless, I think this protagonist deserves a lot more credit than we give him.

Let's start with the audio flashbacks and his sense in believing Alexander's story about taking extreme measures to "save his life."

In one of his diary entries, Daniel states, "…even traveling across Europe I assumed I would have to embrace the supernatural to save my mind and life. As a novice, I do everything in my power to stay focused and not dwell too much on my own doubts."

Since he is not familiar with the supernatural and/or the occult, Daniel has to rely on Alexander's knowledge. We learn that Alexander had him focus most of his attention on extracting vitae just to extend his own life. Daniel could not have known this from the beginning, and even then, he did suspect that Alexander had his own interests in mind (another diary entry asks,"What he stand to gain? I realize he is curious about it all, but surely, there must be more"). He just was not sure how the Baron would go about helping banish the Shadow as well as utilize the Orb.

Additionally, Daniel is afraid for his life. We don't understand how he feels (unless you've been in a life-threatening situation before). We may say we'll be brave, but our survival instinct can be so strong that we do not think as rationally as we normally would. Alexander tells Daniel to perform a warding ritual. Daniel is reluctant, but keeps telling himself that the victims are criminals, and he has to do this to save his own life. If he can just do this, perhaps there will be enough time to stop the Shadow so he will not have to harm anyone anymore.

Now let's move on to the issue of Daniel "stating the obvious" in the audio flashbacks.
There can be a lot of reasons for this aside from the blanket statement of "He's stupid." The fact that he can figure out puzzles and machinery while suffering amnesia implies the opposite.
You could say he just lacks common sense, but think about it - we've all stated the obvious at some points in our lives. We do it to encourage a conversation, and keep awkward silences away. The obvious reason for this is what we don't know what to say or how to respond, but again, this does not indicate a lack of intelligence. We cannot be ready with a great response every single time it is our turn in a conversation.

When Alexander mentions the water can be used for all sorts of purposes, Daniel mentions, "Like for drinking." The player than usually goes, "Well duh!" But consider how you would have answered Alex if he was explaining this to you as well. Having his own personal drinking water would be very convenient, and is the first conclusion many would come to. Notice also Daniel's conclusion of "conserving water from the spring" and "water mills" in that same conversation, which is not stating the obvious. Daniel is using the drinking line as a way of having Alexander continue his explanation.

How about when Dan asks if there are "more dead men" in the morgue?
You can obviously tell from his tone that he's uncomfortable about the idea. Since he is following Alexander in this flashback and has just been told about where they're going, he says something to ease the tension. It's like when the player is going through the game and is wondering if a monster is going to be around the corner in the Prison. Just watch Let's Players in the really scary parts of the game. They talk to themselves, sometimes stating the obvious. Doesn't mean they're stupid, it means they're uncomfortable and scared. We may later say, "Duh!" to their comments, but we must realize that we talk to ourselves or others for comfort. These comments are often the first things that come to our mind in the given situation since we are too scared to think further than that. It does not indicate a lack of logic.

Next, we move onto the issue of Daniel not using weapons in the game, even though there are saws and other objects that would work well as such lying around. I shall quote from a comment I made before about this:

"Mainly because it's just the gameplay mechanic...if we could grab anything as a weapon Condemned style, then most of the scare would be gone.
If we take the gameplay excuse out of the equation, Daniel did apparently use a knife and other things before he wiped his memory. Now that he's alone and scared in an abandoned castle with monsters he can't comprehend, it might not be in the nature of self-preservation to confront them...After all, you don't know how strong the things are.
In the pdf "Remember" that came with the Justine expansion, the last short story talked about Gabriel the outrider that managed to take a shot at one of the Gatherers, and it didn't die.
So I'm figuring the best defense for Gatherers is still running...or throwing a box, then running."

Since we see a body of a Gatherer killed by the Shadow in the sewers, it's pretty obvious they're not immortal, but we still are unsure of how much they can take before they die. Even a human being can overpower us, why risk a creature such as these?

Finally, there's the topic of Daniel being a wimp.
Just think about it: if you get scared just by playing this game, how would you react in that very situation, where your life AND sanity was at stake? And I mean you being scared while playing the game as it should be played (lights off, all alone, not talking, and wearing headphones).

It might be best to slip past the monsters unnoticed than put yourself in harm's way. You know nothing about who you are, where you are, and why you're there. When danger rears its ugly head, would it be better to fight, when you're not sure how powerful the creatures are, or run?

That is another thing we have to consider, is the very title of the game: Amnesia. Daniel doesn't remember anything about himself, and yet we still criticize him because he wants to err on the side of caution.
Let's not forget that in the Revenge ending he gets through this castle of horrors in one piece. That's pretty amazing.

If you want to read a continuation of this rant, I posted a second part on my Tumblr here:…

Also, you are not allowed to use this in external artwork.
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What I think makes Daniel especially brave is that he goes through all of that horrifying stuff, sure, but also picks up his memories and past along the way. He remembers torturing people for his own life, and murdering a little girl. Were I in his place, if the terror of being faced with unknown horrors in a castle I can't escape (while being nyctophobic at the same time, which I am not) didn't get to me first, the realisation that I am a monster would stamp down the last of my resolve.

Daniel never expected to get out alive. His note to himself did not even mention escape - all he set out to do was set right his wrongs. That was his only goal. Certainly, I bet through the game he has mental breakdowns and just wants to get away from all this, but that never clouds his mind. He still writes his mementos, he still struggles on. That, for me, is what makes Daniel a truly courageous hero. The player likes to criticise him, but the player has the option of quitting at any time. Daniel has no normal life anymore. He hardly has a life at all. He doesn't even remember what that was like! Judging him is something I really can't bring myself to do. He killed people, but how do we know we wouldn't have done the same?

And he has so many endings. He can choose to redeem himself by avenging all of the prisoners he made suffer, help another soul find happiness (Agrippa) in expense of his own soul or even selflessly let Alexander go back home, sacrificing himself in the process. How much of a hero Daniel becomes fully depends on how much of a hero you are, and that makes him one of the most human protagonists I've ever seen.

Edit: I will admit, with a hint of embarrassment, that I am way too cowardly to play the game myself and have only watched Tobuscus and Gopher play the game (if you haven't watched Gopher play the game, you really should - it's like he is Daniel sometimes, so immersed that it's his sanity he's recovering when he sits in front of a light source). I like that nauseating terror the game provokes, but my natural instinct when I'm afraid is to completely freeze, so I'd suck at actually playing Amnesia. However, toward the end of the game, every single time I watch I get more sad than frightened, and by the time of the Cells I'm silently weeping for all the shit that the poor characters go through. Daniel, Alexander, Agrippa, the servant monsters, even the stupid Shadow. None of them are evil, and none of them are good. That is what makes an amazing story.
Harley666Quinn Featured By Owner Sep 11, 2014  Student Traditional Artist
bottom line is, he's running from terrifying monsters who want to tear his face off, its dark as hell and paranormal shit keeps happening. Fuck that.

(i think people who say hes a wuss are the kind who say theyd survive the zombie apocalypse, yet have no survival skills)
Bexster674 Featured By Owner Oct 9, 2013  Student Writer

I like Daniel because if you ask me, he is one of the few playable characters in the gaming world who really has distinctive feelings and emotions, I feel Frictional Games took a more realistic approach to his character. Daniel risked his life by going through a very scary castle, complete with monsters in order to put things right, if you get the Revenge Ending he makes a very well thought out speech as well as strolling out of the castle like a badass! The Good Ending also shows Daniel's bravery because he is willing to sacrifice his life to save another even though we are told that he went to extremes to preserve his life previously.


Besides all that, in the game he can also pick up giant rocks with one hand and throw them 0-o that's pretty amazing.


As for Daniel stating the obvious in the cistern I agree, although I personally think it's quite adorable XD But yeah, we are told that Daniel is young so he is bound to still be curious, particularly in a supernatural environment.

Crimsonoid Featured By Owner Sep 12, 2013  Hobbyist Filmographer
Daniel is human. He has fears, hopes, weakness and strenghts (I would probably die before having the chance to make Weyer's Tonic). Just look what the man went through, and he didnt give up Some of his statements sound stupid to some people, thats for sure, but all of us act as pointing the oblivion, as you said. I personally love normal developed characters as him. He was all alone, in a dark castle (remember he is nyctophobic), has to kill a man who manipulated his feelings, blames himself for what he had done to all of those prisioners and stuff.

I appreciate your thoughts about Daniel, he definetly needs more credit and love =P
LoopaShinigara Featured By Owner Jul 21, 2013  Hobbyist General Artist
Wait.... people actually belittle Daniel?
The man has amnesia, is exploring an insanely ominous castle, hunting down a man he discovers has ties to the supernatural, along with various pages of his own diary that make him sound like a monster, and he survives it.... Umm, I would have died... horribly I might add..... Daniel is definitely not a wimp....
ZerachielAmora Featured By Owner Jul 21, 2013  Hobbyist Digital Artist
Sadly, I've seen many instances where Daniel has been viewed as a wimp or easily-manipulated sissy. Neither of which describe him at all.
LoopaShinigara Featured By Owner Jul 21, 2013  Hobbyist General Artist
that... really is surprising to me..... 
Remington-Mancini Featured By Owner May 20, 2013
And he did it while being a nyctophobic. He really needs to be given a lot more credit.
starcatfri Featured By Owner Jan 4, 2013
Daniel gets lots of credit.
The grunt gets lots of credit.
Alexander gets lots of credit.
RS-Kyra Featured By Owner Feb 9, 2013  Student Photographer
eecoli Featured By Owner Jan 15, 2013
everyone's all MR. FACE LOL
no, man
the Brute
he's the only one that ever killed me ingame, anyway
DropsOfHybridDNA Featured By Owner Dec 9, 2012  Hobbyist General Artist
Bless This post
Drawings-of-an-Owl Featured By Owner Dec 8, 2012
I completely agree here. You always hear (or, rather, read, I suppose) people commenting on how Daniel's such a wimp, but I always disagree. I mean, he's trapped in a castle with terrifying monsters while being chased by a weird shadow, and he has almost no idea as to what the hell is going on. If I were him, I would probably spend the rest of my life crying behind a stack of boxes, unable to move out of fear.

Excellent argument. :)
Ask--Daniel Featured By Owner Oct 28, 2012
(Can I put this on my profile? QwQ
Found it fitting.)
ZerachielAmora Featured By Owner Oct 28, 2012  Hobbyist Digital Artist
Of course you can! :)
Ask--Daniel Featured By Owner Oct 28, 2012
(Thank you so much QwQ.)
Orionali Featured By Owner Oct 15, 2012  Hobbyist General Artist
I agree completely. Frictional Games really know how to picture a human being, with hopes, fears and desires. They included pretty much everything in Daniel. Don't we all "state the obvious" if caught off guard? All those "obvious" audio flashbacks and mementos in the journal are there to show how human Daniel is. (Curiously enough, the gameplay commentary states and I quote: 'in Amnesia you take role of Daniel, a ordinary man', not a superhero who can shoot laser beams out of his eyes.) Not to mention those mementos help the player. "The darkness in the storage feels strange and unnatural" - yes, it's a direct clue that the Shadow was responsible for it. Sadly, not everyone understands it.

About not being able to fight back: first and foremost it was intended by the developer. Not being able to fight only adds to the overall horror effect, not surprising that Amnesia has been chosen as number one scariest game in many of a top ten. I honestly cannot picture fighting in Amnesia Penumbra-style (manually swinging an item). Okay, maybe you can fight against *dogs* (most common enemy in Penumbra) but against a beast with a blade instead of an arm... Or a monster with stretched out lower jaw... That can shatter even the most powerful mind. And Daniel was already weakened because of the Amnesia potion. Oh, and those weeks-long Shadow-nightmares and lack of appetite also. So, in conclusion, Daniel is one of the bravest characters in game world. Try fighting when your mind/sanity and body deceits you.

He's a tragic, 'most-human' character, manipulated by Alexander into committing terrible deeds, but he atones for his crimes in the my favorite Revenge ending. Note to myself: always choose the Revenge ending, and the Shadow becomes a BFF. *happy sigh*

Also, Daniel runs way faster than Phil from Penumbra, imo. :)
Xykon-7549 Featured By Owner Sep 21, 2012
I like your thesis, and of course I agree.
1Bluefur Featured By Owner Sep 20, 2012  Hobbyist Digital Artist

That was beautifully put! I agree a hundred percent on those points, the only comment I do have, is we find the grunt dead and cut up shortly after brutes are introduced to us. We as the gamer will realize (if at this point he hadn't been deduced already) that this monster is stronger than a grunt, and is equipped with a blade on it's arm.

I'd say it was killed by the brute in the sewers. Not saying you're stupid or anything for not considering that, and I'm sure someone has said it by now, but I figured I'd present that theory :).
ZerachielAmora Featured By Owner Sep 20, 2012  Hobbyist Digital Artist
No one has presented that before, but that makes little sense to suggest that a Brute killed a Grunt. They are both servants to Alexander and at no point do we see a Brute disobeying Alexander's wishes. Remember we see this Grunt torn apart in a room that was totally covered by the Shadow, and it's at this point where Alexander addresses Daniel to turn around because the Shadow is following him to the Inner Sanctum.

An interesting theory, but I'd say it doesn't fit.
1Bluefur Featured By Owner Sep 26, 2012  Hobbyist Digital Artist
Ah, I know it's odd to return to an old comment. But I did find this on the Amnesia wiki..

"In some rare cases, if a brute and servant grunt are in the same room and one of them unintentionally hits the other, they will start fighting".

I've never seen this personally, I'm thinking perhaps this happens in mods as brutes and grunts in Amnesia don't spawn in the same areas. I kinda want to try it, it's probably interesting to see. Though really, the monsters are probably fooled into thinking one of them is Daniel or something :I.
ZerachielAmora Featured By Owner Sep 26, 2012  Hobbyist Digital Artist
Hmm, interesting. I'm still not convinced it was a Brute that did that to the Grunt in the sewers, but seeing them fight would be interesting.
1Bluefur Featured By Owner Sep 27, 2012  Hobbyist Digital Artist
Yeah, I figured it wouldn't change your mind or anything... But really what Amnesia player wouldn't want to see that? XD
1Bluefur Featured By Owner Sep 21, 2012  Hobbyist Digital Artist
That is a good point, though it really could boil down to a Grunt being sacrificed to try and scare Daniel. The reason I think it's a Brute and not the shadow is the way the Grunt is cut up. It's too.. precise, it's like a saw cut, I don't think the shadow would have killed a Grunt in that manner.

It is a rather crude fit, but I'm not sure what else would work as well.
Munk-the-Rabbit Featured By Owner Sep 4, 2012  Student General Artist
I completely agree. People make fun of him but if You had to face something that's not human or your greatest fear, I'd bet You'd be worse than him. I'm hematophobic (fear of blood.) and I run away as soon as I see blood in real life (I'm ok with video game gore). I'm sure no one would be able to face something like Amnesia in real life.
Kurnaukatti Featured By Owner Sep 3, 2012
I agree. Daniel is brave, but not fearless.
I feel sympathy for him, even tough I'm sure he knew that he was murdering innocents when he entered to that village with Alexander. He had to be really desperate. If I can feel sympathy for Dorian Gray, it would be imbossible not to feel sympathy towards Daniel.
KitschySpookyKitty Featured By Owner Aug 20, 2012
I agree completely... You'd be pretty scared too in that condition....
DarkDraculina Featured By Owner Jul 31, 2012
I have just now played the demo and I have to say. Even if I KNEW about the game and all the creepy things I was so frightened and nervous I didn't even want to move! I have a fear of the dark so this game is torture on me but can be fun! I'm going to buy the full game this Wednesday hopefully. I honestly feel extremely sorry for Daniel that he is in such a terrible place with ghastly monsters.
Tunley Featured By Owner Jul 28, 2012
I completely agree, but I still can't help but poke fun at him.

Sympathising for people or characters is something I never forget to do, however, and I feel sympathy for him. He didn't deserve what befell him per say, because Alexander deceived him, as we know... But he chose to follow Alexander in torturing to save himself. I feel that Daniel and Alexander alike were corrupted by circumstance. They are both good and evil in different senses and perspectives.
LVYara Featured By Owner Jul 26, 2012
Daniel deserves more love, like...I dont know, he is really brave, like, If I were in that situation I would probably killed myself.
WhistlingWolf13 Featured By Owner Jul 24, 2012  Hobbyist
He certainly does! He's actually a very interesting character, and has a lot of depth to him, unlike many characters. The fact that he's got fears and troubles, and struggles with the guilt from doing horribe things... He's quite a complex personality, and I like that. I like him. ^^
Todaywillbebetter Featured By Owner Jul 6, 2012  Hobbyist Writer
Oh Daniel, we all love you!
UserNameWillGoHere Featured By Owner Jul 6, 2012
i love Daniel! he needs more love and respect! it would really suck to be him... :( we <3 u, Daniel!
Fallenpeach Featured By Owner Jul 2, 2012   Digital Artist
I agree with you all the way! :heart: I feel bad for Daniel, like when he was told to murder people, he was insane. He didn't know they were innocent.. So it's not his fault! ;n; I cried at the end.. I thought Daniel was going to survive T_T I just wanna hug him.
SuperDestroyer50 Featured By Owner Aug 8, 2012  Hobbyist Digital Artist
in one of the endings he leaves alive, oh by the way, im loling at your sig. cause i know exactly where its from XDDDD
Fallenpeach Featured By Owner Aug 8, 2012   Digital Artist
Yeah forget that last part ^_^; I posted that comment before I bet the game and I thought there was only 1 ending hehe.
TULAngel Featured By Owner Jun 11, 2012  Hobbyist
I admit that I've called Daniel a coward, an idiot, and so on while playing - mostly along the lines of "Run! Run you moron! Stop laying on the floor!" - but there's no doubt that Daniel's got some balls. Especially if you think of the fact that he doesn't remember a thing, and is coming to terms with the horrible things he's done as he goes through the freaky castle.
I probably would have jumped out the nearest window at the beginning when those doors were opening on their own. ._.
jalajalapeno Featured By Owner May 27, 2012  Hobbyist General Artist
i even thought about it like this: if that freaken brute had just walked out of the darkness and was running towards me, i'd be terrified beyond belief, let alone go through everything that Daniel has gone through. He has some serious courage to keep going and not just run away.
StarlightOrchard Featured By Owner May 26, 2012  Student General Artist
He does. He's the bravest guy I've ever seen in a LOOOOOONG time! Now people shouldn't be making him sound like a coward all the time. We wouldn't be risking our lives in a castle like that would we? He is a HERO.
TheLovelyVocal Featured By Owner May 23, 2012  Student Traditional Artist
Correct. If anything, Daniel is heroic to the core. I'm sure very few of US would even THINK of entering the sanctum seriously!
xXNoraMarieXx Featured By Owner May 1, 2012  Hobbyist Traditional Artist
He's so brave!
Drink-Your-Milk-Kids Featured By Owner Apr 8, 2012  Hobbyist General Artist
Thank you for stating this!
For all the players who call him a wimp, I'd like to see them make their way through a broken down castle with little lighting, zero to no company except for severely disfigured monsters, a centuries old man who's extremely talkative for someone who's missing his lower jaw, and an other-worldly being who watches you while you sleep, and, of course, escape an unseen enemy who chases you constantly and leaves really disgusting fleshy substances on walls that can kill you in an instant if you're not looking where you're going.

I know I'm probably not the first person to state this, but this is what I think every time I see someone call Daniel a wimp or a coward. :)
ZerachielAmora Featured By Owner Apr 8, 2012  Hobbyist Digital Artist
I think similarly as well. I think we forget the psychology of it all, and since we are so far removed from such a situation happening to us that we believe the people being scared are cowards when we would be worse off.
Drink-Your-Milk-Kids Featured By Owner Apr 9, 2012  Hobbyist General Artist
BehindLanternIllume Featured By Owner Apr 7, 2012  Student Digital Artist
WOW, this is wonderful! I thought I was the only one who thought this! Thank you for making this c: Daniel is amazing.
ZerachielAmora Featured By Owner Apr 7, 2012  Hobbyist Digital Artist
No problem, glad you like it :D
lukesangel Featured By Owner Mar 6, 2012
I have to say that I agree 100% on your ideas on Daniel, and while I do have to chuckle at some of the things he points out, again I come back to. Daniel isn't meant to react as if HE is playing a game, but in the situation its self. I'm sure, many, MYSELF being one of them, would have had some sort of breakdown had this been a real life situation. I find myself feeling sorry for the poor guy, I mean not only has he woken up in a strange place and not remembering anything but then to find notes left by yourself (that in it's self would be disorienting) but not to even REMEMBER what your talking about in these notes.) Then there is him being able to almost look at himself from a different perspective and feeling that guilt as he reads about himself killing people. (Would render at least myself into a stupor and id probably be running into walls just trying not to loose it all together. )
Sorry for such a long and rambling response. But this is one of the many things that annoy me, and yes I realize (as many people have pointed out to me) that he is just a character. But really people are so quick to judge anybody and anything, how would they react if they were in his position. Not many people would go into rooms without being scared, in the pitch darkness. Heck I cant even walk around around my own house in the pitch dark without tripping over something, not to mention a place never been or remembering being before with things running around trying to kill you and things screaming.
I agree, hes not a coward and hes not stupid. Hes just reacting like a human. Which in a video game is really amazing since most games the characters don't really seem to care whats going around them. Sorry for this long rant, :) but I agree with you.
Hope this doesn't offend anyone :)
ZerachielAmora Featured By Owner Mar 6, 2012  Hobbyist Digital Artist
I appreciate the thoughtful comment, you summed it all up very nicely!

"...hes not a coward and hes not stupid. Hes just reacting like a human. Which in a video game is really amazing since most games the characters don't really seem to care whats going around them."
Thanks so much for saying this, I totally agree. He IS acting like a human, and we (usually) expect the protagonist to be a badass. When they turn out to be just like you and me, we tend to poke fun at him.
I mean, poking fun at a video game and the character is fun and all, I do it myself, but I think a lot of fans view Daniel as lacking in a serious sense as well. That is what prompted me to make the stamp.

Thanks again for your feedback!
ZOMBIExBite Featured By Owner Feb 26, 2012  Hobbyist Traditional Artist
On the wiki page I read about him, the comments section was filled with the stupidity one might usually see from the average YouTuber, but surprisingly a lot of people who I assumed have played the games themselves would call everyone who sympathized or liked Daniel a freak or a socio/psychopath because of his role in the tortures.
First, he's a videogame character. He murdered NPCs. Let's not get ourselves so worked up over that as to verbally assault anyone who still even remotely feels bad for him. Even if he is a murderer, how many times in fictional and real murder trials do people sometimes find themselves pitying the murderer because they just seem so emotionally fragile? And let's not forget how important first impressions are. If even in murder trials, where you go in knowing that whoever you're about to meet has killed another person, you can still feel bad for them. In the game, however, you don't even know he tortured or killed anyone until like halfway through the game or something. And by that time, all you've experienced from him is his whimpering and heart pounding when it gets dark, and running away because he's got nothing to defend himself with. Even if he's still braver than the average person for even going near all those dark corridors, he's no nerves-of-steel made-of-stone hero from some similar games.

Well, I haven't even played the game myself, just watched the LPs because I'm too damn lazy to buy it myself. But still I think it's damn weird people will get so strung-up about the death of some NPCs.
ZerachielAmora Featured By Owner Feb 26, 2012  Hobbyist Digital Artist
Well it's because the game is meant to make us think about those situations and how we would react to them. It's like if Amnesia was made into movie or book form, we could say, "They're just actors and text on a page", but the story is brought to life and so the characters become actual people. That and I think with a mindset of stepping back a bit too far from the work makes it lose a lot of its impact.

I think what a lot of people overlook with Daniel is not just that he tortured and killed some people, but if it wasn't for the situation he was in, he wouldn't have done it. Many of us don't want to admit that in a life or death situation, with no one else to turn to but someone who demands blood rituals to defend against a supernatural entity, we may do what's necessary to save ourselves. That and Daniel felt bad for what he did, at least his former self did. Some may or may not think he deserves the punishment he got, but none of us should look down on someone else for sympathizing with him, as you mentioned. He puts up with a lot through the game - it might not make him a hero, but certainly he has a great deal of bravery for having no memory and still facing the castle of horrors on his own, unarmed.
I appreciate the feedback. :)
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